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Player, Peasant, Beggar, Acolyte, Rebel, Reaver Player, Afrit, Ettin, Centaur, Slaughtaur, Green chaos serpent, Brown chaos serpent, Stalker, Reiver, Zedek, Traductus, Menelkir Player, Zombieman, Shotgun guy, Imp, Nightmare imp Player, Zombieman, Shotgun guy, Heavy weapon dude, Imp, Wolfenstein SS The Doom RPG series also includes gibbing.
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While the BFG and telefragging can be used on most monsters to meet the above damage threshold, the normal death animation will still be used for any monster that does not have a gibbing animation.Ī different form of gibbing occurs when corpses are crushed either by a crusher or a closing door, resulting in a pool of blood.Īn arch-vile can resurrect a gibbed corpse as though it were not gibbed, although the animation is again different. In Doom, a special death sound, DSSLOP (a squishing sound), is also played. Only certain characters have a distinct animation sequence to denote a gib death. Getting telefragged also results in gib death, as it deals 10,000 damage. The rocket launcher and the BFG9000 cause gibbing deaths very easily, although a second shot from the plasma gun can sometimes gib a zombieman or shotgun guy who has survived the first shot. An attack causing gibbing may also cause the monster's body to be thrown very far from its actual location of death. For example, a zombieman having 1 hit point left (and which had an initial health of 20 hit points), would require an attack dealing 22 points or more of damage to be gibbed. In other words, the character has suffered, in total, more than twice the damage needed to kill it in the normal fashion. Gib death occurs when, after a character has been damaged, its health is less than the negative of its spawn health (or original hit points). Gibs are the little bits of internal organs, flesh and bone that are left when a player or monster has not only died, but exploded into body parts. Three enemies being gibbed, plus two gib corpses on the ground, in E4M8: Unto the Cruel
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